Saturday, October 22, 2011

Computers not as ubiquitous as people think pt III

Now I am going to talk about my own experience as an educator, as anecdotal as it may seem. This is part three of a long rant about the misconceptions I feel exist about technology in the classroom.

In an attempt to use online technology to help assess my students and help me free up some more class time for instruction and practice, I set up class accounts with an online service that provided the assessment tools I needed. Every student was given a username and a password and I set them off on their own to log into the website and be assessed.

Suddenly I was inundated with mountains of problems. Some of them were legitimate problems with every type of electronics use that are frustrating, but found with nearly every application of electronics that we use. The vast majority of the problems were user error, specifically, password entry problems. Yes, despite being the digital generation with a technological gleam in their eyes, 63% (I counted) of my students couldn't input their passwords correctly.

That is right, this amazing generation of students who were raised on computers couldn't do a simple assignment because they kept on typing their passwords incorrectly.

Of course, this is supported by the same evidence that I mentioned earlier. The Kaiser Family Foundation mentioned that children spend huge amounts of time online and with their cell phones, but they almost never use it for instructional purposes. Facebook and other social media as well as gaming, chatting and consuming media take most of their time. Only 1/3 of the students researched admitted to using computers or other electronic media to study or to do their homework.

While our students may be adept at Facebook and games, they aren't necessarily great at technology in general.

Richard Clark, in an article titled "Media Will Never Influence Learning" argued that it doesn't truly matter what type of media is involved, as long as the instruction and design behind it was solid. With that in mind, it is best to pick the cheapest and most accessible media available. Sometimes that means the computer, and sometimes it means a textbook. I tend to agree with him. If we are going to use technology, we need to think it through and make sure that it is a smart use of technology, not just a reaction to the media hype surrounding this new "digital generation."

Friday, October 14, 2011

Computers not as ubiquitous as people think pt II

My last blog entry focused on debunking the idea that everybody has a computer and that all students have access to electronics that might help them succeed in schools. Hopefully I showed that concept to be overly idealistic. The use of smart technology in the classroom is a goal that almost everybody could stand behind, and it is an objective that comes with many obstructions and problems. One of those problems is the availability of cheap, effective technology both in the home and in the classroom. Another problem, the one I want to focus on in this blog entry, is that we have a serious misconception about our students' ability to use electronics. For some reason, older folks in our time always think that the younger generation has a greater knowledge about electronics than they do. The thought is that by merely being younger, and having been raised in a culture that used computers, that those children will know how to use computers to a degree that surpasses the older generation. Sometimes we hear ideas and conversations about the next generation being the "digital generation" or how students have a "digital gleam in their eyes."

The fact is, both of those statements are, at least in part, true. One study done by the Kaiser Family Foundation shows that students spend more time on computers than they do on bicycles and that more students know how to open a web page than know how to swim freely. It is an interesting study, you should read it:

Media in the lives of 8 to 18 year olds.

Our students did grow up with computers, and they do spend most of their time using electronics such as cell phones, the internet, and tablets. However, do these facts about our students really indicate that we as educators should modify our instruction to account for more modern technology use?

The point I would like to make is that the answer to this question is a resounding no. There are many issues surrounding instructional design to consider before we throw our efforts and weight fully into the idea that technology is better, and some of them indicate that technology isn't better at all.

One of those issues is that our students really aren't all that adept at technology use. It may seem shocking to some, but it is true. Students, especially if they are younger, have a difficult time typing, have a difficult time troubleshooting problems and don't truly understand the processes that make electronics work. Ask any normal student how to find hidden files on windows, or how to swap out a hard drive or RAM, or how to solve any other tech related problem and you will find that they have absolutely no idea how to do any of that. If we were to ask a normal 25 year old college student how to do the same tasks, odds are that more of them would be able to do it than the students we teach.

Now, of course some students might enjoy the motion of pointing and clicking their way through a test more than they would the idea of writing down an answer, but skills like that are not very important. Given any sort of problem solving task, or research task, adults will unanimously do better than teenagers or children.

It is important to note that some of our students would know how to put a computer together and use Google Scholar in an appropriate way. As with any group, there are exceptions to every rule.

Saturday, October 8, 2011

Computers not as ubiquitous as people think.

There is this pervasive idea that technology is everywhere and that somehow, instructors who don't use the best and brightest tech are somehow bad teachers or who aren't doing everything they can to help their students. Every time there is a new invention, or new educational theory, there will be an insurgence of people and professional organizations telling people that they must use the new product. If, as should be predicted, people aren't as interested in the new concepts as they should be, they are labeled as "resistant to change."

I am no Luddite, in fact, I consider myself a very tech savvy teacher. Still, as an educator who does try to keep up on the technological curve and apply it in class, I am constantly confronted with the familiar disappointment with technology that either doesn't work the way it should, or doesn't work at all.

First of all, it may be true that all homes now days have a computer, this does not mean that all people have access to that computer. There are dozens of reasons why students might not have the ability to use a computer whenever I decide to assign them something to do on it. Poorly maintained computers are sometimes the culprit, but so are electronics hogging siblings who won't relinquish control. Sometimes parents have very strict computer rules, or, as I have actually seen before, religious objections to too much computer use.

Of course, there is always the frustrating experience of having that one website completely shut down the exact moment you need it the most.

Cellphones, that incredible computer at all students have living in their pocket, are subject to the same problems many of the times. Those crazy apps and 3G networks stop working all of the time, sometimes for no apparent reason.

Add all of these problems to the one classic problem that is consistent electronics is expensive to maintain.

Now, I can hear you say "Mr. Reflective Educator, this is why you need a plan B. If you have a backup plan, everything works just fine." I would say that this idea is completely true except that now instead of three lessons I need to plan, now I have six lessons. While I am spending so much time keeping up with modern trends in technology, I might not have time to create a plan B.

Sometimes it is just easier to use a textbook, since that is one type if technology that rarely fails.

Possibly the worst part of it all is that in twenty or thirty years, some young, new teacher is going to look down on you for not embracing some new, unforeseen technology that you don't quite understand, but that the new teachers organization endorses. They'll look at you, and all of your years of experience, and call you resistant to change and old fashioned.

Wednesday, September 28, 2011

Cognitive Surplus

Cutting out the cognitive surplus. Lots of time out there. How to get people to collaborate, participate and be motivated to work on something. Give people the opportunity to produce and to share, they will take it. Media that
Targets you but doesn't include you isn't worth sitting still for.

I find the idea behind cognitive surplus to be fascinating. As a society we have an incredibly large amount of free time, but very little idea of what to use it on. Ideally we would want to use this time to better society, to further advancements such as medicine or science, or to solve problems. Instead, almost since the moment we started having this much time, we have used it on mere distractions.

It might seem like common sense that time spent on distractions is only a waste. In one sense, if we were all thinking about science, then perhaps we would be more advanced in science. Really, though, thinking like that ignores the human condition. There is a reason we spend time on the things we tend to spend time on.

In fact, the distractions we enjoy the most might shed light on how we could best utilize the time that we have.

Jane McGonigal, the Director of Game Research & Development at Institute for the Future has done a lot of research on online gaming and the effect it could have on real world problems. She gave a TED talk about how gamers, now, spend 3 billion hours a week playing video games, solving problems, and creating online worlds and works. Gamers who play World of Warcraft, for example, have put together the largest college of information and knowledge on any one single topic in the entire world.

Check the TED talk out here:

Jane McGonigal: Gaming can make a better world

In January, 2011 she wrote an op-ed piece for the Wall Street Journal. In there she states:

"When we play, we ... have a sense of urgent optimism. We believe whole-heartedly that we are up to any challenge, and we become remarkably resilient in the face of failure. Research shows that gamers spend on average 80% of their time failing in game worlds, but instead of giving up, they stick with the difficult challenge and use the feedback of the game to get better. With some effort, we can learn to apply this resilience to the real-world challenges we face."

The article is very interesting. Check it out here:

Be a Gamer, Save the World

In the TED talk she continues on about how gamers currently spend 3 billion hours a week playing games, but that for them to start solving real world problems, they would need to spend more like 21 billion hours a week. With that kind of brain power, cognitive surplus could be harvested and hopefully used for something that isn't a waste of time.

Unfortunately, for me, I can't bring myself to spend that much time playing video games. I'll just spend my time studying instructional design like a good student instead.

Monday, September 5, 2011

A lot of what I'm going to be writing about in this blog will be centered around my studies and a very formalized discussion about education. I'm in an Instructional Design and Educational Technology (IDET) program at the University of Utah. While this sounds very technical, it relates very easily to general good teaching practices and considerations.

For example, the term Instructional Design refers to the concept of breaking down the instructional process into its most basic and functional form and creating an organized system to represent all of the different processes involved in good instruction. Everything from analysis and design to implementation and revision is a part of this system.

If you have ever taught, you would realize that these are things that a teacher does every day.

The reason to study this is fairly obvious, I think. A teacher does these things every day, but there is interesting evidence to suggest that good teachers take the time to do these things better. There is definite value in studying the system and attempting to master the various aspects of Instructional Design.

On the topic of Educational Technology, it is interesting to note how we are using the two words. To many people, including educators, the word technology can only ever be used in one context: computers. When people discuss spending money on technology, it is always to upgrade computers, or purchase ultra-compact PCs, or to put a disc player of various types in every classroom. There is nothing wrong with any of those things, if done correctly, they can streamline a lot of the educational process. However, the word "technology" encompasses so much more.

Technology is nothing but the usage of tools of varying types to serve varying purposes. These tools can be anything from advanced smartphones to the discovery of the wheel. I think it could easily be argued that something like existentialism or communism could be considered technologies. If this is the case, then certainly critical thinking is one of the most important technologies ever developed.

Educational technology is, then, tools of varying types to implement education-specific goals. This could be anything from a pencil or a pencil sharpener to applications like Microsoft Word or cloud based online storage for easy document retrieval. New ideas about education, such as evidence and methodologies that suggest collaborative work in school is one of the better ways to teach, or any development in educational psychology, could also be considered educational technology.

My focus with educational technology is going to be smart, informed use and development. As with any development of technology, there are always unintended consequences with its use. The unintended consequences are what make many teachers afraid to embrace new ideas and many new ideas themselves fail.

I'm sure it will be an interesting journey.
I'm going back to school now. This is an exciting time. It is a time where I can commit myself to improving my habits as an educator. One of these things is a healthy dedication to reflective teaching.

When I was going through school to become an educator I was taught the importance of reflecting on my own teaching practice. To illustrate, and force, the point, my instructors made me write a page of reflection five days a week and send it in to them for review. I spent that time making up experiences I never really had and expanding upon thoughts that never really existed in my head. Occasionally I had something I needed to write and for which this venue was a perfect opportunity to expand and examine my thoughts. Mostly, though, I had nothing to reflect on.

Despite not being enthusiastic about writing five pages of reflection a week, I have always felt like I was a reflective practitioner. I spend plenty of time every single day after class trying to examine what went right and what went wrong in my classroom. There are always days where I meditate for five minutes and come out of my thoughts to declare to myself that pretty much everything I did that day was a disaster.

But, like I said, I'm going back to school now. I also said this is an exciting time and that I can dedicate, or rather, rededicate myself to being a reflective practitioner in a much more formalized way.

That is what this blog is for.

*Note: It is important to realize that I will never write about anybody specific, nor about my students, my coworkers, or anybody that is actually real. In fact, none of this is real. Question everything, disbelieve regularly and read at your own peril.